Walkthrough: Solving Your First 7×7 Puzzle
A step-by-step guide through a complete 7×7 easy puzzle, showing exactly how to think at each stage.
Step-by-Step Victory
Reading about strategies is one thing; applying them is another. Let's simulate a walk-through of a standard 7x7 Easy puzzle.
Phase 1: The Setup
Let's work through a 4×4 section step by step to show the process:
Step 1: Scan for 0s.
Find every 0 in the grid. Mark all 4 edges around them with Xs immediately.
Result: You now have "holes" in the grid where lines cannot go.
Starting grid: After Step 1 (mark 0s): · ─ · ─ · ─ · ─ · · ─ · ─ · ─ · ─ · │ 3 2 1 │ │ 3 2 1 │ · ─ · ─ · ─ · ─ · · ─ · ─ · ─ · ─ · │ 0 3 │ │ × 0 × 3 │ · ─ · ─ · ─ · ─ · · ─ · × · ─ · ─ · │ 1 2 │ │ 1 2 │ · ─ · ─ · ─ · ─ · · ─ · ─ · ─ · ─ ·
Step 2: Corners and Edges.
Look at the corners. Do you have a 3? If yes, draw the 2 lines along the corner border.
Do you have a 1 in a corner? Mark the "both outer edges are lines" scenario as impossible (requires advanced notation, or just mental note).
After Step 2 (corner 3): ·═══· · · · ║ 3 2 1 · · ─ · ─ · ─ · │ × 0 × 3 │ · ─ · × · ─ · ─ · │ 1 2 │ · ─ · ─ · ─ · ─ · Corner 3 → two outer lines drawn!
Phase 2: The Forced Moves
Step 3: Adjacent 3-3 Pairs.
Find any two 3s sharing an edge. Draw the shared line and the two parallel outer lines.
Result: You have your first confirmed loop segments.
Step 4: Adjacent 3-0 Pairs.
Find any 3 next to a 0. The shared edge is X. The 3 needs 3 lines. Mark the remaining 3 edges as Lines.
Result: More confirmed segments.
Phase 3: The Mid-Game
Step 5: Vertex Rules (Degree 2).
Look at every vertex where you just drew a line.
Does a vertex have 2 lines? Mark the other paths X.
Does a vertex have 1 line and 2 Xs? The last path MUST be a line. Draw it.
Vertex forcing in action: ·═══· · ·═══· × · ║ 3 → ║ 3 · · · ·═══· · Top-right vertex of It has 1 line (top) + the 3 has a line in. top-right is border → × Check: can it go up? So it MUST go right! ═══ No (border). Right? →
Step 6: Satisfied Numbers.
Check every number. Does a "2" already have 2 lines? Mark the rest X.
Does a "1" already have 1 line? Mark the rest X.
Phase 4: The Endgame
Step 7: Dead End Checks.
Look for spots where drawing a line would create a dead end (a vertex with nowhere to go). Mark those paths X.
Step 8: Loop Closure.
You have a few long segments now. You need to connect them into ONE loop.
Check: "If I connect these two here, does it make a tiny closed loop?" If yes, X that edge.
The final few lines usually place themselves because there is only one valid path left to close the big loop.
Step 10: Puzzle Complete!
General Advice: Don't panic. If you get stuck, cycle through Steps 1-6 again. A new X usually reveals a new Line.