Corner and Edge Patterns Every Player Should Know
The edges and corners of a Slitherlink grid contain powerful forced patterns. Learn to spot them instantly.
Why Borders Matter
In Slitherlink, the edges of the grid are your best friends. Because the loop cannot go "off the board," clues located on the perimeter are significantly more constrained than those in the middle. Mastering these boundary patterns is the fastest way to improve your speed.
Corner Configurations
The four corners of the grid are the most restrictive spots. Let's break down exactly what happens when a number lands in a corner:
- "3" in a Corner: This is the most powerful opening move. A 3 in a corner forces lines on both outer edges. Why? If either outer edge were empty (X), the loop would have to go "in" and "out" through the remaining two internal edges, which would form a small, illegal closed loop or leave a loose end. So, always draw the two corner lines immediately.
·───· · │ 3 · · ·
· × · · × 1 · · ·
·───· · │ 2 · · ·
Edge Patterns
Moving away from the corners, let's look at the sides of the grid.
- Adjacent "3"s along an Edge: If you see two 3s side-by-side along the grid border, you can fill in three lines: the shared edge between them, and the two outer edges. This also forces the loop to turn inward at both ends.
·───·───·───·
│ 3 │
· · · ·
Chaining Deductions
The real magic happens when you chain these. A "3" in the corner gives you lines. Those lines might travel along the edge and hit a "2", forcing it to extend further. Always scan the entire perimeter of the grid first. You can often build a "frame" for your solution before tackling the chaotic middle.